CARDS
aces and tens after the cards are all
played.
Bezique, Three-handed.— Three
packs of cards are required, which
should be well shuffled together. Each
person plays on his own account.
Bdzique is always played from left to
right, the player on left of dealer com-
mencing. In other respects the manner
of playing is the same as in two-handed
Bdzique. The game is 1500.
Bezique, Four-handed. — In this
game the players cut for partners, and
sit opposite each other, as in Whist, the
one collecting the tricks, the other keep-
ing the score. Four packs of cards are
requisite. A player can make a declar-
ation immediately after himself or his
partner has taken a trick, the winner
having the privilege of asking his part-
ner if he has anything to declare. Only
one player can make a declaration at a
time.
The game Is 2000. In playing the
last eight tricks, the third hand, if he
cannot follow suit nor win the trick by
trumping, may play any card he likes.
Four-handed Bdzique may be played by
each on his own account, as well as by
partners.
Remarks. — 1 The first thing a
player should do on receiving his cards,
and before commencing the game is, to
consider which cards to reserve, and to
group them accordingly.
2 There is no advantage In getting
the lead unless you have anything to
declare.
3 Declare a royal marriage before a
sequence, if you have both.
4 Do not show your opponent that he
cannot make a sequence or Double
Bezique, and observe any sign on his
part showing that you cannot make a
sequence or Bezique,
5 Do not part with sequence or
Bdzique cards while you have a chance
of making declarations wiih them.
Should the trump card be one of a
sequence it is important to get the same
into your hand by exchanging for the
seven, if you have the latter and one
leading.
6 Make aces and tens In your tricks
whenever there is an opportunity, and
keep one or two small trumps to cap-
ture aces and tens of other suits, and to
'i»*on.re the lead when wanted.
7 If in doubt whether to reserve aces
or kings, prefer the latter, as you have
the chance of making double use of
them by marriage, and declaring four
kings.
8 Win the last trick, that is the
twenty-fourth, if possible, by doing so
you place ten to your score, and can
declare anything you may have in your
hand, and prevent your opponent from
declaring anything more.
9 In playing the last eight tricks,
your object is to save your aces and tens,
and to win those of your competitors.
Take notice what cards were previously
lying on the table, and make good use
of that knowledge.
Variations for Four-handed
Bezique. — 1 The parties sit as in
Whist, one keeping the score. Eight
packs of cards are required, and twelve
cards arejdealt to each player, in parcels
of three alternately.
2 To follow suit is not necessary ; the
higher card of any suit takes the trick
when a tmmp is not played. If two
cards of equal value are played, the first
wins.
3 When a player takes a trick, both
he and his partner have the privilege -of
making a declaration.
4 ‘ ‘ Bezique ’’ having been declared,
may be used again in forming “ Double
Bdzique,” and once more in forming
“Triple Bdzique,” but only after the
player has taken, on each occasion, a
trick. All six should be seen on the
table together.
First Bdzique scores ... 40
Double Bdzique scores ... 50c
Triple Bdzique scores ... 800
Consult me
1902Page 111
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
aces and tens after the cards are all played.
Bezique, Three-handed.— Three packs of cards are required, which should be well shuffled together. Each person plays on his own account.
Bdzique is always played from left to right, the player on left of dealer commencing. In other respects the manner of playing is the same as in two-handed Bdzique. The game is 1500.
Bezique, Four-handed. — In this game the players cut for partners, and sit opposite each other, as in Whist, the one collecting the tricks, the other keeping the score. Four packs of cards are requisite. A player can make a declaration immediately after himself or his partner has taken a trick, the winner having the privilege of asking his partner if he has anything to declare. Only one player can make a declaration at a time.
The game Is 2000. In playing the last eight tricks, the third hand, if he cannot follow suit nor win the trick by trumping, may play any card he likes. Four-handed Bezique may be played by each on his own account, as well as by partners.
Remarks. — 1 The first thing a player should do on receiving his cards, and before commencing the game is, to consider which cards to reserve, and to group them accordingly.
2 There is no advantage In getting the lead unless you have anything to declare.
3 Declare a royal marriage before a sequence, if you have both.
4 Do not show your opponent that he cannot make a sequence or Double Bezique, and observe any sign on his part showing that you cannot make a sequence or Bezique.
5 Do not part with sequence or Bezique cards while you have a chance of making declarations with them. Should the trump card be one of a sequence it is important to get the same into your hand by exchanging for the seven, if you have the latter and one leading.
6 Make aces and tens in your tricks whenever there is an opportunity, and keep one or two small trumps to capture aces and tens of other suits, and to secure the lead when wanted.
7 If in doubt whether to reserve aces or kings, prefer the latter, as you have the chance of making double use of them by marriage, and declaring four kings.
8 Win the last trick, that is the twenty-fourth, if possible, by doing so you place ten to your score, and can declare anything you may have in your hand, and prevent your opponent from declaring anything more.
9 In playing the last eight tricks, your object is to save your aces and tens, and to win those of your competitors. Take notice what cards were previously lying on the table, and make good use of that knowledge.
Variations for Four-handed Bezique. — 1 The parties sit as in Whist, one keeping the score. Eight packs of cards are required, and twelve cards are dealt to each player, in parcels of three alternately.
2 To follow suit is not necessary ; the higher card of any suit takes the trick when a trump is not played. If two cards of equal value are played, the first wins.
3 When a player takes a trick, both he and his partner have the privilege -of making a declaration.
4 ‘4 "Bezique" having been declared, may be used again in forming "Double Bezique," and once more in forming "Triple Bezique," but only after the player has taken, on each occasion, a trick. All six should be seen on the table together.
First Bezique scores ... 40
Double Bezique scores ... 500 Triple Bezique scores ... 800