There are no trumps at piquet, but
the highest card of the same suit takes
the trick. If the elder hand has the
bad luck to have neither point, sequence,
nor quartoze, nor any threes which are
good, he must begin to count by play-
ing that card which he thinks most pro-
per, and continue until the adverse
party wins a trick, and takes his lead.
This method must be continued till
all the cards are played; and he who
takes the last trick counts two ; then
each player counts how many tricks he
has taken, and he who has most reckons
the cards ; but if they are equal, neither
counts any thing,
Mr. Hoyle’s Maxims for Play-
ing Piquet. — Play by the stage of
your game, that is, when behind your
adversary, play a pushing game ; other-
wise you ought to make twenty-seven
points elder hand, and thirteen points
younger hand.
Discard in hopes of winning the cards,
which generally make twenty-two, or
twenty ; therefore do not discard for low
quartoze, because the odds are against
your succeeding. At the beginning of
a party play to make your game, which
is twenty-seven points ekiei tiand, and
thirteen younger hand.
CARDS
103
CARDS
Gaining the point generally makes
ten difference ; therefore when you dis-
card, endeavour to gain it, but do not
risk losing the cards.
Saving your lurch, or lurching your
adversary, is so material that it is al-
ways worth risking some point to ac-
complish either of them.
If you have six tricks, with any win-
ning card in your hand, play that card ;
you would play greatly against yourself
not to do so.
The younger hand should always play
upon the defensive, therefore, in order
to make his thirteen points he is to carry
tierces, quarts, and especially strive for
the point.
It is often good play for a younger
hand not to tall three queens, knaves,
&c. ; also to sink one card of his point,
which his adversary may suppose to be
a guard to a king or queen.
The younger hand having the cards
equally dealt him is not to take in any
card, if thereby he runs the risk of
losing them.
The younger hand having three aces,
it is generally best to throw out the
fourth suit.
The younger hand should carry guard
to his queen suits in order to make
points and make cards.
If the elder hand is sure to' make the
cards equal by playing in any particular
manner, and is advanced before his
adversary in the game, he should not
risk them ; but if his opponent is greatly
in advance, ne should risk losing the
cards in hopes of winning them.
If the elder hand has two aces dealt
to him, it is eighteen to one that he does
not take in the other two that are
against him ; that he does not take in
one, is five to four against him, or
nearly so.
Laws of Piquet. — The elder
hand is obliged to lay out one card at
least.
If the cider hand takes in one of
the three cards which belong to the
younger, he loses the game.
If the elder hand, in taking his five
cards, turns up one belonging to the
younger hand, he Is not to count any
thing that hand.
If either play with thirteen cards, they
cannot count any thing that deal.
Should either of the players have thir-
teen cards dealt, it is at the option of
the elder hand to stand the deal or
not : if he chooses to stand, then the
person having thirteen is to discard one
more than he takes in ; should either
have above thirteen, theD a new deal
must take place.
Consult me
1902Page 122
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
There are no trumps at piquet, but the highest card of the same suit takes the trick. If the elder hand has the bad luck to have neither point, sequence, nor quartoze, nor any threes which are good, he must begin to count by playing that card which he thinks most proper, and continue until the adverse party wins a trick, and takes his lead.
This method must be continued till all the cards are played; and he who takes the last trick counts two ; then each player counts how many tricks he has taken, and he who has most reckons the cards ; but if they are equal, neither counts any thing,
Mr. Hoyle’s Maxims for Playing Piquet. — Play by the stage of your game, that is, when behind your adversary, play a pushing game ; otherwise you ought to make twenty-seven points elder hand, and thirteen points younger hand.
Discard in hopes of winning the cards, which generally make twenty-two, or twenty ; therefore do not discard for low quartoze, because the odds are against your succeeding. At the beginning of a party play to make your game, which is twenty-seven points elder hand, and thirteen younger hand.
Gaining the point generally makes ten difference ; therefore when you discard, endeavour to gain it, but do not risk losing the cards.
Saving your lurch, or lurching your adversary, is so material that it is always worth risking some point to accomplish either of them.
If you have six tricks, with any winning card in your hand, play that card ; you would play greatly against yourself not to do so.
The younger hand should always play upon the defensive, therefore, in order to make his thirteen points he is to carry tierces, quarts, and especially strive for the point.
It is often good play for a younger hand not to call three queens, knaves, &c. ; also to sink one card of his point, which his adversary may suppose to be a guard to a king or queen.
The younger hand having the cards equally dealt him is not to take in any card, if thereby he runs the risk of losing them.
The younger hand having three aces, it is generally best to throw out the fourth suit.
The younger hand should carry guard to his queen suits in order to make points and make cards.
If the elder hand is sure to make the cards equal by playing in any particular manner, and is advanced before his adversary in the game, he should not risk them ; but if his opponent is greatly in advance, ne should risk losing the cards in hopes of winning them.
If the elder hand has two aces dealt to him, it is eighteen to one that he does not take in the other two that are against him ; that he does not take in one, is five to four against him, or nearly so.
Laws of Piquet. — The elder hand is obliged to lay out one card at least.
If the cider hand takes in one of the three cards which belong to the younger, he loses the game.
If the elder hand, in taking his five cards, turns up one belonging to the younger hand, he Is not to count any thing that hand.
If either play with thirteen cards, they cannot count any thing that deal.
SShould either of the players have thirteen cards dealt, it is at the option of the elder hand to stand the deal or not : if he chooses to stand, then the person having thirteen is to discard one more than he takes in ; should either have above thirteen, theD a new deal must take place.