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1902

Page 122

Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
There are no trumps at piquet, but the highest card of the same suit takes the trick. If the elder hand has the bad luck to have neither point, sequence, nor quartoze, nor any threes which are good, he must begin to count by play- ing that card which he thinks most pro- per, and continue until the adverse party wins a trick, and takes his lead. This method must be continued till all the cards are played; and he who takes the last trick counts two ; then each player counts how many tricks he has taken, and he who has most reckons the cards ; but if they are equal, neither counts any thing, Mr. Hoyle’s Maxims for Play- ing Piquet. — Play by the stage of your game, that is, when behind your adversary, play a pushing game ; other- wise you ought to make twenty-seven points elder hand, and thirteen points younger hand. Discard in hopes of winning the cards, which generally make twenty-two, or twenty ; therefore do not discard for low quartoze, because the odds are against your succeeding. At the beginning of a party play to make your game, which is twenty-seven points ekiei tiand, and thirteen younger hand. CARDS 103 CARDS Gaining the point generally makes ten difference ; therefore when you dis- card, endeavour to gain it, but do not risk losing the cards. Saving your lurch, or lurching your adversary, is so material that it is al- ways worth risking some point to ac- complish either of them. If you have six tricks, with any win- ning card in your hand, play that card ; you would play greatly against yourself not to do so. The younger hand should always play upon the defensive, therefore, in order to make his thirteen points he is to carry tierces, quarts, and especially strive for the point. It is often good play for a younger hand not to tall three queens, knaves, &c. ; also to sink one card of his point, which his adversary may suppose to be a guard to a king or queen. The younger hand having the cards equally dealt him is not to take in any card, if thereby he runs the risk of losing them. The younger hand having three aces, it is generally best to throw out the fourth suit. The younger hand should carry guard to his queen suits in order to make points and make cards. If the elder hand is sure to' make the cards equal by playing in any particular manner, and is advanced before his adversary in the game, he should not risk them ; but if his opponent is greatly in advance, ne should risk losing the cards in hopes of winning them. If the elder hand has two aces dealt to him, it is eighteen to one that he does not take in the other two that are against him ; that he does not take in one, is five to four against him, or nearly so. Laws of Piquet. — The elder hand is obliged to lay out one card at least. If the cider hand takes in one of the three cards which belong to the younger, he loses the game. If the elder hand, in taking his five cards, turns up one belonging to the younger hand, he Is not to count any thing that hand. If either play with thirteen cards, they cannot count any thing that deal. Should either of the players have thir- teen cards dealt, it is at the option of the elder hand to stand the deal or not : if he chooses to stand, then the person having thirteen is to discard one more than he takes in ; should either have above thirteen, theD a new deal must take place.