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1902

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Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
11. If a player takes one of his ad- versary’s men, with one of his own, that cannot take it without making a false move, his antagonist may either compel him to take it with a piece or pawn that can legally take it, or to move his own piece or pawn which he touched. 12. Should any player by mistake take one of his own men with another, his adversary can compel him to move either. 13. If a player make a false move, that is, plays a piece or pawn to any square to which it cannot legally be moved, his opponent may compel him to take the piece or pawn to a correct square, or let it remain on the square to which he had moved it, or to re- place the piece or pawn, and move his king. 14. Should a player move out of his turn, his opponent may choose whether both moves shall remain, or the second be retracted. 15. When a pawn is first moved in a game, it may be played one or two squares, but in the latter case the adver- sary has the privilege of taking, it as it is named “ en passant,’’ with any pawD which could have taken it had it been CHE 1 2 1 cm moved only one square ; a pawn cannot be taken en passant by any other piece, but a pawn. 16. A player cannot castle in the fol- lowing cases : — ist. If the king or rook have been moved. 2nd. If the king be In check. 3rd. If there be any piece between king and rook. 4th. If the king pass over any square attacked by one of the adversary's pieces or pawns. 17. If a player touch a piece or pawn that cannot be moved without leaving the king in check, he must replace it, and move his king ; but if the king cannot be moved, no penalty can be inflicted. 18. If a player attack the adverse king without saying “check,” the last player must retract his last move and free his king from check, but if moves be made subsequent to the attack being known, they must be retracted. 19. Should any player say 'check' without giving it, and his adversary, in consequence, moves his king ; or touch a piece to protect it, he may retract such moves. 20. If the king has been in check for several moves, and it cannot be ascer- tained how it occurred, the player whose king is in check must retract his last move, and free his king from check ; but whatever moves made, previous to the check being known, must remain. 31. Every pawn which has reached the eighth square of the chess-board, may be immediately exchanged for a queen, or any other piece the player may think proper. 22. If a player remain at the end of a game with a rook and a bishop against a rook, or with both bishops only, or knight and bishop only, &c., he must check-mate his adversary in fifty moves on each side at most, or the game will be considered drawn. 23. If a player agrees to check-mate with a particular piece or pawn, or on a particular square : or engages to force his adversary to stale-mate or check- mate him, he is not restricted to any number of moves. 24. A stale-mate is a drawn game. 25. If a player makes a false move, castles improperly, &c., the opponent must notice it before he touches a piece or pawn, or he will not be allowed to Inflict any penalty. CHESTNUTS. Roast them well, depriving them of husks. Mix four ounces of sugar in a cupful of water, and the juice of a lemonRoasted Chestnuts ; put all together in a saucepan over a slow fire for ten minutes ; serve in a dish and grate sugar over it.