consist of eight tricks made between two
of the players. The first player either
passes or calls one of the above events ;
in case he proposes, i.e., asks for a
partner, the second player either passes,
accepts, or plays an event higher than a
proposal ; in case he (the second player)
passes, the third player calls, and then
the fourth, but should the first player
pass, the second can do as the first, and
so on to the fourth player. Should the
second, third, or fourth player propose
(that is if tire first has passed), the first
player has the privilege of accepting,
notwithstanding he has already passed.
Should, however, a proposer not find an
acceptor, he is at liberty to make any
other declaration in the game ; in case
he is accepted, either of the players, if
they have not already passed, may play
an event other than a proposal, but then
the proposer in his turn may make a
higher declaration, and so on in turn till
the play is determined. (See Rule 8.)
Solo consists of five tricks made in
one hand, the turn-up card being trump ;
the Solo Player has to contend against
the remaining three ; the same law as
regards over-calling in proposition ap-
plies to Solo.
Misere. The declarer of Misere
plays not to make a trick. In this ver-
sion of the game there are no trumps.
! Abondance is nine tricks to be
made by thedeclarer without the aid of
a partner the player having it at his
option to make “trump” any suit he
chooses. Abondance in the original
trump takes precedence of one in any
other suit.
Misere Ouvert is played as an
ordinary Misere with the exception that
after the first trick is played, the player
must expose his remaining cards on the
table.
Abondance Declare. This, the
highest point in Solo Whist, is a declara-
tion to make the entire thirteen tricks in
one hand, the player having the privilege
of making any suit trump he chooses.
An Abondance Declare in the original
trump takes precedence.
2. — When a proposition is played, the
rules of ordinary whist apply to the
game.
3. — When Soltis played, should one
of the opponents play out of turn, the
declarer may either call the exposed
card when he likes, or claim any suit to
be played at once from the rightful
player ; but in case of a revoke, the
Soloist may either claim the game at
once or continue claiming three tricks
for each revoke ; on the other hand, the
Soloist may, without any penalty, ex-
pose his entire hand. Should he, how-
ever, play out of turn, the exposed card
may be called at any time during the
game by one of his three adversaries.
Should the Soloist revoke, he loses three
tricks for each revoke, but no matter
how many overtricks he makes he can-
not win, nevertheless, he can save his
stake by making three overtricks fox
each revoke.
4. — The Misere player can claim the
game if one of the three contending,
parties revoke, play out of his turn, or
expose a card, the player in fault is penal-
ized by paying the stake for his two
partners as well as his own. The Misere
player may, as in Solo, expose his cards ;
he may even play out of turn without
incurring a penalty, but should he revoke
he pays double.
5. — When Abondance is played, the
same laws and penalties apply to the
Abondance player and his opponents as
when Solo is played.
6. — Misere Ouvert — The same condi-
tions as Rule 4.
7. — Abondance Declare is subject ta
same laws as Rule 5.
Consult me
1902Page 527
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
consist of eight tricks made between two of the players. The first player either passes or calls one of the above events ; in case he proposes, i.e., asks for a partner, the second player either passes, accepts, or plays an event higher than a proposal ; in case he (the second player) passes, the third player calls, and then the fourth, but should the first player pass, the second can do as the first, and so on to the fourth player. Should the second, third, or fourth player propose (that is if tire first has passed), the first player has the privilege of accepting, notwithstanding he has already passed. Should, however, a proposer not find an acceptor, he is at liberty to make any other declaration in the game ; in case he is accepted, either of the players, if they have not already passed, may play an event other than a proposal, but then the proposer in his turn may make a higher declaration, and so on in turn till the play is determined. (See Rule 8.)
Solo consists of five tricks made in one hand, the turn-up card being trump ; the Solo Player has to contend against the remaining three ; the same law as regards over-calling in proposition applies to Solo.
Misere. The declarer of Misere plays not to make a trick. In this version of the game there are no trumps.
! Abondance is nine tricks to be made by thedeclarer without the aid of a partner the player having it at his option to make “trump” any suit he chooses. Abondance in the original trump takes precedence of one in any other suit.
Misere Ouvert is played as an ordinary Misere with the exception that after the first trick is played, the player must expose his remaining cards on the table.
Abondance Declare. This, the highest point in Solo Whist, is a declaration to make the entire thirteen tricks in one hand, the player having the privilege
of making any suit trump he chooses. An Abondance Declare in the original trump takes precedence.
2. — When a proposition is played, the rules of ordinary whist apply to the game.
3. — When Soltis played, should one of the opponents play out of turn, the declarer may either call the exposed card when he likes, or claim any suit to be played at once from the rightful player ; but in case of a revoke, the Soloist may either claim the game at once or continue claiming three tricks for each revoke ; on the other hand, the Soloist may, without any penalty, expose his entire hand. Should he, however, play out of turn, the exposed card may be called at any time during the game by one of his three adversaries. Should the Soloist revoke, he loses three tricks for each revoke, but no matter how many overtricks he makes he cannot win, nevertheless, he can save his stake by making three overtricks fox each revoke.
4. — The Misere player can claim the game if one of the three contending, parties revoke, play out of his turn, or expose a card, the player in fault is penalized by paying the stake for his two partners as well as his own. The Misere player may, as in Solo, expose his cards ; he may even play out of turn without incurring a penalty, but should he revoke he pays double.
5. — When Abondance is played, the same laws and penalties apply to the Abondance player and his opponents as when Solo is played.
6. — Misere Ouvert — The same conditions as Rule 4.
7. — Abondance Declare is subject ta same laws as Rule 5.