Tenance, is having the first and
third best cards, and being last player.
The adversary must lose the last trick,
whichever card of the suit may be play-
ed ; thus : — if you hold ace and queen
of any suit, and your adversary leads
that suit, you must win two tricks, by
having the best and third best of the
suit played, and being last player.
Sequences, are eligible leads,
beginning with the highest.
Terce, is a sequence of any three
cards in a suit.
Quart, is a sequence of four.
Quint, of five.
Trumping Suit, is when you have
none of the suit led, and play a trump.
Short Rules. 1 Lead from
your strong suit, and be cautious how
you change suits, and keep a command-
ing card to bring it in again.
2 Lead through the strong suit and
up to the weak, but not in trumps, un-
less very strong in them.
3 Lead the highest of a sequence, but
if you have a quart or cinque, to a king
lead the lowest.
4 Lead through an honour, particu-
larly if the game is much against you.
5 Lead your best trump, it the adver-
Pcr th* (tAtn* cf Sc In A'iim*. im 41/.
CARDS
I IO
CARDS
saries are eight, and you have no hon-
our ; but not if you have four trumps,
unless you have a sequence.
6 Lead a trump if you have four or
five, or a strong hand ; but not if weak.
7 Having ace, king, and two or three
small cards, lead ace and king if weak
in trumps, but a small one, if strong in
them.
8 If you have the last trump, with
some winning cards, and one losing
card only, lead the losing card.
9 Return your partner's lead, not the
adversary’s ; and if you have only three
originally, play the best ; but you need
not return it immediately when you win
with the king, queen, or knave, and
have only small ones ; or when you hold
a good sequence, have a strong suit, or
have five trumps.
10 Do not lead from ace queen, or
ace knave.
n Do not lead an ace unless you
have a king.
la Do not lead a thirteenth card un-
less trumps are out.
13 Do not trump a thirteenth card,
unless you are last player, or want the
lead.
14 Keep a small card to return your
partner's lead.
15 Be cautious in trumping a card
when strong in trumps, particularly if
you have a strong suit.
16 Having oniy a few small trumps,
make them when you can.
17 If your partner refuses to trump a
suit of which he knows you have not
the best, lead your best trump.
18 When you hold all the remaining
trumps, play one, and then try to put
the lead in your partner’^ hand.
19 Remember how many of each suit
are out, and what is the best card left in
each hand.
20 Never force your partner if you are
weak in trumps, unless you have a re-
nounce, or want the odd trick.
21 When playing for the odd trick,
be cautious of trumping out, especially
if your partner is likely to trump a suit ;
and make all the tricks you can early,
and avoid finessing.
22 If you take a trick, and have a
sequence, win it with the lowest.
Second Hand.
23 Having ace. king, and small ones,
play a small one if strong in trumps,
but the king if weak ; and having ace,
king, queen, or knave only, with a
small one, play the small one.
Third Hand.
24 Having ace and queen, play the
queen, and if it wins, return the ace,
and in all other cases play the best
if your partner leads a small one.
25 Neglect not to make the odd trick
when in your power.
26 Attend to the score, and play the
game accordingly.
Consult me
1902Page 131
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AI-modernized reading of the original text
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Tenance, is having the first and
third best cards, and being last player.
The adversary must lose the last trick,
whichever card of the suit may be play-
ed ; thus : — if you hold ace and queen
of any suit, and your adversary leads
that suit, you must win two tricks, by
having the best and third best of the
suit played, and being last player.
Sequences, are eligible leads,
beginning with the highest.
Terce, is a sequence of any three
cards in a suit.
Quart, is a sequence of four.
Quint, of five.
Trumping Suit, is when you have
none of the suit led, and play a trump.
Short Rules. 1 Lead from
your strong suit, and be cautious how
you change suits, and keep a command-
ing card to bring it in again.
2 Lead through the strong suit and
up to the weak, but not in trumps, un-
less very strong in them.
3 Lead the highest of a sequence, but
if you have a quart or cinque, to a king
lead the lowest.
4 Lead through an honour, particu-
larly if the game is much against you.
5 Lead your best trump, it the adver-
Pcr th* (tAtn* cf Sc In A'iim*. im 41/.
CARDS
I IO
CARDS
saries are eight, and you have no hon-
our ; but not if you have four trumps,
unless you have a sequence.
6 Lead a trump if you have four or
five, or a strong hand ; but not if weak.
7 Having ace, king, and two or three
small cards, lead ace and king if weak
in trumps, but a small one, if strong in
them.
8 If you have the last trump, with
some winning cards, and one losing
card only, lead the losing card.
9 Return your partner's lead, not the
adversary’s ; and if you have only three
originally, play the best ; but you need
not return it immediately when you win
with the king, queen, or knave, and
have only small ones ; or when you hold
a good sequence, have a strong suit, or
have five trumps.
10 Do not lead from ace queen, or
ace knave.
n Do not lead an ace unless you
have a king.
la Do not lead a thirteenth card un-
less trumps are out.
13 Do not trump a thirteenth card,
unless you are last player, or want the
lead.
14 Keep a small card to return your
partner's lead.
15 Be cautious in trumping a card
when strong in trumps, particularly if
you have a strong suit.
16 Having oniy a few small trumps,
make them when you can.
17 If your partner refuses to trump a
suit of which he knows you have not
the best, lead your best trump.
18 When you hold all the remaining
trumps, play one, and then try to put
the lead in your partner’^ hand.
19 Remember how many of each suit
are out, and what is the best card left in
each hand.
20 Never force your partner if you are
weak in trumps, unless you have a re-
nounce, or want the odd trick.
21 When playing for the odd trick,
be cautious of trumping out, especially
if your partner is likely to trump a suit ;
and make all the tricks you can early,
and avoid finessing.
22 If you take a trick, and have a
sequence, win it with the lowest.
Second Hand.
23 Having ace. king, and small ones,
play a small one if strong in trumps,
but the king if weak ; and having ace,
king, queen, or knave only, with a
small one, play the small one.
Third Hand.
24 Having ace and queen, play the
queen, and if it wins, return the ace,
and in all other cases play the best
if your partner leads a small one.
25 Neglect not to make the odd trick
when in your power.
26 Attend to the score, and play the
game accordingly.