27 Do not part with the card turned
up till the last.
28 When in doubt win the trick ; and
be sure to
29 Keep your temper.
Rules for betting the odds, with
the chances of winning.
At any score of the game, except
eight and nine, the odds are nearly in
proportion to the points wanted, viz.
Supposing A wants four, and B six of
the game, the odds are six to four in
favour of A ; and if A wants three, and
B wants five, it is seven to five in favour
of A
At the beginning of a game, it is ten
and a half to ten, in favour of the
dealer.
Chances for laying Wagers with
the deal.
1 love to 11 to 10
2 .... 5 .. 4
S . . . . 3 . . 2
4
7
A
5
2
i
6
5
2
7
7
2
8
5
2
9
• •
•
9
' •
2
2
to
1
is
9
to
8
3
1
9
7
4
1
9
6
5
1
9
5
6
1
9
4
7
1
3
1
8
1
9
2
9
1
4
1
3
to
2
id
8
to
7
4
2
4
3
r.
2
8
5
«
2
.
2
1
7
T t
2
8
3
8
2
4
1
9
2
7
S
4
to
3
to
7
to
0
5
8
7
5
6
3
7
1
7
3
7
s
8
3
7
2
9
• •
3
• •
3
• •
1
5
to
4
is
6
to
5
6
4
6
4
7
4
2
1
8
a
3
1
9
4
5
2
0
to
5
is
6
to
4
7
E
5
3
8
6
5
2
9
1
7
to
e
is
4
to
3
8
6
.
£
1
9
7
4
8
to
7
is
3
to
2
9
7
• •
12
8
8 to 9 is a small cxid*
in favour of the ties! :
aijout 4 in 100 only.
CARDS
III
CARDS
Calculations. — I It is about five
to four that your partner holds one card
out of any two.
a It is about five to two that he holds
one card out of three.
3 It is about four to one that he holds
one card out of any four.
It is two to one that he does not
d a certain card
5 It is about three to one that he does
not hold two cards out of any three.
6 It is about three to two that he does
not hold two cards out of any four.
Laws of Whist. — I It a card is
turned up in dealing, the advent party,
on naming it, may call a new deal, un-
less they have touched or looked at the
card, so as to have been the means of
causing it.
a If any card, except the last, is faced
it is undoubtedly a new deal.
3 Should any one play with twelve
cards, and the others with their proper
number, the deal is good, and he who
has the twelve cards is punished for any
revoke he may have made, but if either
of the others have fourteen cards, the
deal is lost.
4 If the dealer does not turn up the
last card, it is a lost deal.
5 The dealer to leave the last, or
trump card, on the table, till he has
played ; after which, none may ask
what card was turned up, although they
may inquire what suit is trumps at any
time. Should he leave it on the table
after the first round, it may be called,
as if shown by accident.
6 Any one has a right before he plays
to call on the players to place their cards
before them ; which is, in other words,
to ask who played them. It is therefore
a quibble to say, they have no right to
make that demand.
7 If any one omits playing to a trick,
and remains with a card too many, the
adversaries, at their option, may call a
fresh deal
8 If a person leads, and his partner
plays before his turn, the adversary’s
partner may do the same.
9 If any one plays out of his turn, the
adversaries have the option to call that
card at any time, or direct the party
whose turn it was, to play any suit they
choose,
Consult me
1902Page 132
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
27 Do not part with the card turned up till the last.
28 When in doubt win the trick ; and be sure to
29 Keep your temper.
Rules for betting the odds, with the chances of winning.
At any score of the game, except eight and nine, the odds are nearly in proportion to the points wanted, viz.
Supposing A wants four, and B six of the game, the odds are six to four in favour of A ; and if A wants three, and B wants five, it is seven to five in favour of A
At the beginning of a game, it is ten and a half to ten, in favour of the dealer.
Chances for laying Wagers with the deal.
1 love to 11 to 10
2 .... 5 .. 4 S . . . . 3 . . 2
A
• •
•
' •
to
is
to
to
id
to
r.
«
.
T t
S
to
to
to
s
• •
• •
• •
to
is
to
a
to
is
to
E
to
e
is
to
.
£
to
is
to
• •
8 to 9 is a small odd in favour of the deal: about 4 in 100 only.
Calculations. — I It is about five to four that your partner holds one card out of any two.
a It is about five to two that he holds one card out of three.
3 It is about four to one that he holds one card out of any four.
It is two to one that he does not hold a certain card
5 It is about three to one that he does not hold two cards out of any three.
6 It is about three to two that he does not hold two cards out of any four.
Laws of Whist. — I It a card is turned up in dealing, the advent party, on naming it, may call a new deal, unless they have touched or looked at the card, so as to have been the means of causing it.
a If any card, except the last, is faced it is undoubtedly a new deal.
3 Should any one play with twelve cards, and the others with their proper number, the deal is good, and he who has the twelve cards is punished for any revoke he may have made, but if either of the others have fourteen cards, the deal is lost.
4 If the dealer does not turn up the last card, it is a lost deal.
5 The dealer to leave the last, or trump card, on the table, till he has played ; after which, none may ask what card was turned up, although they may inquire what suit is trumps at any time. Should he leave it on the table after the first round, it may be called, as if shown by accident.
6 Any one has a right before he plays to call on the players to place their cards before them ; which is, in other words, to ask who played them. It is therefore a quibble to say, they have no right to make that demand.
7 If any one omits playing to a trick, and remains with a card too many, the adversaries, at their option, may call a fresh deal
8 If a person leads, and his partner plays before his turn, the adversary’s partner may do the same.
9 If any one plays out of his turn, the adversaries have the option to call that card at any time, or direct the party whose turn it was, to play any suit they choose,